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03
Mar
(Sun)
演藝學院開放日2024
演藝學院年度開放日將於三月三日(星期日)舉行,灣仔本部及伯大尼古蹟校園將開放予公眾參觀,六大學院師生將呈獻逾百場免費表演藝術活動,其中更融入人工智能AI與藝術科技元素,讓參觀者體驗不同類型的表演藝術活動。
演藝學院開放日的精彩活動包括青少年音樂課程交響樂團演出、中樂及西樂音樂會、音樂劇、戲劇、中國戲曲選段演出、舞蹈體驗課、電影作品放映及沉浸式藝術演出等精彩節目。同時,參觀者更可走進後台禁地,近距離欣賞佈景、道具、服裝和舞台效果,參與科藝設計與科技體驗導賞團等,浸沉於各式各樣的表演藝術中。當天學院圖書館開放,特設「在台上@演藝數碼資源」,讓參觀者一嘗成為各學院製作主角的滋味,並獲數碼照片作紀念。
演藝學院誠邀公眾人士蒞臨參與,一同探索融合AI與藝術科技的獨特表演藝術之旅!
免費入場,毋須報名。
開放時間:
灣仔本部:上午十時至下午五時
伯大尼古蹟校園:下午一時至下午五時*
*提供免費專車服務往來灣仔本部及薄扶林伯大尼古蹟校園,額滿即止。
下載節目表
請密切留意演藝學院社交媒體平台上的最新消息。
演藝學院開放日的精彩活動包括青少年音樂課程交響樂團演出、中樂及西樂音樂會、音樂劇、戲劇、中國戲曲選段演出、舞蹈體驗課、電影作品放映及沉浸式藝術演出等精彩節目。同時,參觀者更可走進後台禁地,近距離欣賞佈景、道具、服裝和舞台效果,參與科藝設計與科技體驗導賞團等,浸沉於各式各樣的表演藝術中。當天學院圖書館開放,特設「在台上@演藝數碼資源」,讓參觀者一嘗成為各學院製作主角的滋味,並獲數碼照片作紀念。
演藝學院誠邀公眾人士蒞臨參與,一同探索融合AI與藝術科技的獨特表演藝術之旅!
免費入場,毋須報名。
開放時間:
灣仔本部:上午十時至下午五時
伯大尼古蹟校園:下午一時至下午五時*
*提供免費專車服務往來灣仔本部及薄扶林伯大尼古蹟校園,額滿即止。
下載節目表
請密切留意演藝學院社交媒體平台上的最新消息。
日期: 03 Mar (Sun)
場地: 演藝大堂
27
Nov
(Mon)
Research Journal: Creating an immersive virtual reality experience as a platform for transmedia education
Virtual Reality (VR) can provide an immersive aspect of a broader transmedia narrative. The inlcusion of multiple modes of technologies and platforms enables viewers to engage in various aspects of the overall narrative through the medium they are most comfortable with. The varying forms in which the contect is delivered creates different feelings and degrees of intimacy. By applying transmedia storytelling techniques, the content creators can disperse a preview via several media delivery modes with gives insights into the cinematic VR story world.
This paper argues that by adding other forms of media into the mix, we can reach more viewer through online and hard publications as well as methods and approaches of incorporating live performance, stimulation, and spatial embodiment in the real-world to help solidify audience immersivity into the VR world. And lastly, finding innovative ways for the artist-scholar to integrate VR as a pre-supposition for a multi-modal platform should be a part of film education.
Author: Mohit Kakkar
Read Journal here
This paper argues that by adding other forms of media into the mix, we can reach more viewer through online and hard publications as well as methods and approaches of incorporating live performance, stimulation, and spatial embodiment in the real-world to help solidify audience immersivity into the VR world. And lastly, finding innovative ways for the artist-scholar to integrate VR as a pre-supposition for a multi-modal platform should be a part of film education.
Author: Mohit Kakkar
Read Journal here
日期: 27 Nov (Mon)
場地:
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